Test drive unlimited psp
Both Pilot Academy and Wipeout communicated just fine over TCP 27312 and UDP 8883. I thought that maybe because it's reserved for SSL it may be a problem with firewalls, etc. I also tried port shifting those two games to make them communicate on TDU's other port, UDP 8883. So I thought, in theory, if I port-shift WipEout and Pilot Academy by 4464, I can get them to try and communicate on UDP 8122 (because the original port, 3658, plus 4464 = 8122.) I checked using nettop on linux to make sure it was communicating on this new port that we think may be problematic, and sure enough, multiplayer worked like a charm. WipEout Pure also runs on 3658, and both of these games run multiplayer like a charm, just fine no problem. One other game that I knew works, Pilot Academy, communicates on ports TCP 27312 (for adhoc server) and UDP 3658. This game runs on three ports: TCP 27312 for the adhoc server itself, and two UDP connections on 81. I just worked on this for about 10 hours today, to no avail. All three ways of communication don't work for this one game, but work for all the rest.
#TEST DRIVE UNLIMITED PSP ANDROID#
I am using LAN, both a mobile hotspot and a home router, using a Windows, Mac and Android PPSSPP client.
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Just to re-iterate, I'm promising $100 to the first dev that fixes this to the point where I can set up a public server, where I can have friends join me from another city.Ĭheat code necessary for in-game play to work: If you have any specific questions about this bug, don't be afraid to PM me directly or comment below. I've included some screenshots on Imgur in hopes that you may be able to see what the issue is. Basically, ad-hoc is completely broken here and needs a fix.
Also, in the "Drive-In" rooms, accessible via the map, you should be able to create a room to play with other people.
#TEST DRIVE UNLIMITED PSP PRO#
The network initialization process apparently goes just fine in the main menu settings screen, for PPSSPP's built-in Pro server, but once you get in-game and have two people at the same spot on the driving map, you can't see the other player. I want to try and revive the game by creating a dedicated ad-hoc server that TDU players can access through PPSSPP.Įverything in-game works and I'm delighted that the post-processing graphics issue finally got a fix, but now the only thing missing is the ad-hoc multiplayer compatibility. So here's the problem: Test Drive Unlimited (TDU) is a game that's meant to be played in multiplayer, but ever since the servers went offline in 2009, it's been a very quiet world to play in.
![test drive unlimited psp test drive unlimited psp](https://gaminesia.com/wp-content/uploads/2017/06/gaminesia_game-psp-terbaik-test-drive-unlimited-2007.jpg)
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I'll buy PPSSPP Gold if this can get resolved. I love PPSSPP! Thanks for all of your work.
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There appears to be zero communication occurring between connected systems. Race lobbies are unreachable by anybody playing. You can't see other players and they can't see you.